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Which of these should make it into the final game? When the game was first announced last year we drew up an exhaustive wish list with over 300 comments suggesting ideas fans would like to see in it. There will be a launch event for the game next week at which I hope to find out more about the title, such as how they plan to create a realistic version of a circuit that hasn’t been raced on yet. The tech combined with Codemasters’ unprecedented access to Formula One teams and drivers will ensure that “F1 2010″ delivers the most authentic Formula One racing experience yet. The award-winning technology has been further developed to accurately recreate the unique aerodynamics and handling of 200mph-plus Formula One cars.
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In production at Codemasters Studios Birmingham, “F1 2010″ is being developed using the EGO Game Technology Platform, Codemasters’ proprietary tech that powered the critically acclaimed, million-plus selling “Colin McRae: Dirt 2″ and “Race Driver: Grid”. “F1 2010″ will also feature a highly advanced damage model, fully dynamic weather system and extensive competitive multiplayer options. In “F1 2010″ gamers will take on the full, expanded grid in a variety of game modes including Grand Prix, Championship, Time Trial and an extensive, innovative Career mode. Here’s how Codemasters describe the title: However none of last season’s cars will feature due to licensing restrictions. The new rules including the refuelling ban will also be simulated. The only officially-licensed F1 game will feature all the tracks and cars from this year’s F1 season. See below for the first screenshots of the game. Players will get to drive the new Korean Grand Prix circuit in the game before the cars have raced there for real. “F1 2010″ is being produced for Playstation 3, Xbox 360 and PC. The long-awaited 2010 F1 season game by Codemasters will go on sale in September this year. Early screenshot of F1 2010 by Codemasters
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